第一次参加得捷电子和EEPW的活动:DIY 功率监测与控制系统,写贴如有不对的地方,还请各位大佬指点更正。
转载请标明出处。
直接用洞洞板搭的电路,比较简陋
话不多说,直接上代码
一:LED驱动层代码
这里我用的是系统滴答定时器实现非阻塞延时闪烁,可以自行输入参数闪烁周期。
现象如下:
代码如下
#include "LED.h" void LED_Flash_ms(uint16_t led,uint8_t ms) { static uint8_t lasttime=0; if(HAL_GetTick() - lasttime >= ms) { HAL_GPIO_TogglePin(LED_GPIO_Port,led); } } void LED_Proc(uint16_t led,LED_Status status) { switch(status) { case LED_ON: HAL_GPIO_WritePin(LED_GPIO_Port, led, GPIO_PIN_SET); break; case LED_OFF: HAL_GPIO_WritePin(LED_GPIO_Port, led, GPIO_PIN_RESET); break; case LED_LowFlash: LED_Flash_ms(led,(uint8_t)500); break; case LED_QuickFlash: LED_Flash_ms(led,(uint8_t)100); break; default: break; } }
#ifndef __LED_H_ #define __LED_H_ #include "main.h" #define LED_GPIO_Port GPIOA #define LED1 GPIO_PIN_5 typedef enum { LED_OFF=0, LED_ON, LED_LowFlash, LED_QuickFlash, }LED_Status; void LED_Freertos_Test(void); void LED_heart(void); #endif
二:OELD代码
显示现象如下:
2.1驱动层代码
这里我移植的是江协科技的源码。需要注意的是,在移植过程中,需要添加几us的延时,不然通信速率过快,屏幕无法点亮。
如果屏幕还是无法点亮,建议使用逻辑分析仪抓一下波形
OLED.c
#include "OLED.h" #include <string.h> #include <math.h> #include <stdio.h> #include <stdarg.h> /** * 数据存储格式: * 纵向8点,高位在下,先从左到右,再从上到下 * 每一个Bit对应一个像素点 * * B0 B0 B0 B0 * B1 B1 B1 B1 * B2 B2 B2 B2 * B3 B3 -------------> B3 B3 -- * B4 B4 B4 B4 | * B5 B5 B5 B5 | * B6 B6 B6 B6 | * B7 B7 B7 B7 | * | * ----------------------------------- * | * | B0 B0 B0 B0 * | B1 B1 B1 B1 * | B2 B2 B2 B2 * --> B3 B3 -------------> B3 B3 * B4 B4 B4 B4 * B5 B5 B5 B5 * B6 B6 B6 B6 * B7 B7 B7 B7 * * 坐标轴定义: * 左上角为(0, 0)点 * 横向向右为X轴,取值范围:0~127 * 纵向向下为Y轴,取值范围:0~63 * * 0 X轴 127 * .-------------------------------> * 0 | * | * | * | * Y轴 | * | * | * | * 63 | * v * */ /*全局变量*********************/ /** * OLED显存数组 * 所有的显示函数,都只是对此显存数组进行读写 * 随后调用OLED_Update函数或OLED_UpdateArea函数 * 才会将显存数组的数据发送到OLED硬件,进行显示 */ uint8_t OLED_DisplayBuf[8][128]; /*********************全局变量*/ /*引脚配置*********************/ /** * 函 数:OLED写SCL高低电平 * 参 数:要写入SCL的电平值,范围:0/1 * 返 回 值:无 * 说 明:当上层函数需要写SCL时,此函数会被调用 * 用户需要根据参数传入的值,将SCL置为高电平或者低电平 * 当参数传入0时,置SCL为低电平,当参数传入1时,置SCL为高电平 */ void OLED_W_SCL(uint8_t BitValue) { /*根据BitValue的值,将SCL置高电平或者低电平*/ HAL_GPIO_WritePin(GPIOC, GPIO_PIN_10, (GPIO_PinState)(BitValue)); delay_us(4); /*如果单片机速度过快,可在此添加适量延时,以避免超出I2C通信的最大速度*/ //... } /** * 函 数:OLED写SDA高低电平 * 参 数:要写入SDA的电平值,范围:0/1 * 返 回 值:无 * 说 明:当上层函数需要写SDA时,此函数会被调用 * 用户需要根据参数传入的值,将SDA置为高电平或者低电平 * 当参数传入0时,置SDA为低电平,当参数传入1时,置SDA为高电平 */ void OLED_W_SDA(uint8_t BitValue) { /*根据BitValue的值,将SDA置高电平或者低电平*/ HAL_GPIO_WritePin(GPIOC, GPIO_PIN_12, (GPIO_PinState)(BitValue)); delay_us(4); /*如果单片机速度过快,可在此添加适量延时,以避免超出I2C通信的最大速度*/ //... } /** * 函 数:OLED引脚初始化 * 参 数:无 * 返 回 值:无 * 说 明:当上层函数需要初始化时,此函数会被调用 * 用户需要将SCL和SDA引脚初始化为开漏模式,并释放引脚 */ void OLED_GPIO_Init(void) { uint32_t i, j; /*在初始化前,加入适量延时,待OLED供电稳定*/ for (i = 0; i < 1000; i ++) { for (j = 0; j < 1000; j ++); } /*将SCL和SDA引脚初始化为开漏模式*/ /*释放SCL和SDA*/ OLED_W_SCL(1); OLED_W_SDA(1); } /*********************引脚配置*/ /*通信协议*********************/ /** * 函 数:I2C起始 * 参 数:无 * 返 回 值:无 */ void OLED_I2C_Start(void) { OLED_W_SDA(1); //释放SDA,确保SDA为高电平 OLED_W_SCL(1); //释放SCL,确保SCL为高电平 OLED_W_SDA(0); //在SCL高电平期间,拉低SDA,产生起始信号 OLED_W_SCL(0); //起始后把SCL也拉低,即为了占用总线,也为了方便总线时序的拼接 } /** * 函 数:I2C终止 * 参 数:无 * 返 回 值:无 */ void OLED_I2C_Stop(void) { OLED_W_SDA(0); //拉低SDA,确保SDA为低电平 OLED_W_SCL(1); //释放SCL,使SCL呈现高电平 OLED_W_SDA(1); //在SCL高电平期间,释放SDA,产生终止信号 } /** * 函 数:I2C发送一个字节 * 参 数:Byte 要发送的一个字节数据,范围:0x00~0xFF * 返 回 值:无 */ void OLED_I2C_SendByte(uint8_t Byte) { uint8_t i; /*循环8次,主机依次发送数据的每一位*/ for (i = 0; i < 8; i++) { /*使用掩码的方式取出Byte的指定一位数据并写入到SDA线*/ /*两个!的作用是,让所有非零的值变为1*/ OLED_W_SDA(!!(Byte & (0x80 >> i))); OLED_W_SCL(1); //释放SCL,从机在SCL高电平期间读取SDA OLED_W_SCL(0); //拉低SCL,主机开始发送下一位数据 } OLED_W_SCL(1); //额外的一个时钟,不处理应答信号 OLED_W_SCL(0); } /** * 函 数:OLED写命令 * 参 数:Command 要写入的命令值,范围:0x00~0xFF * 返 回 值:无 */ void OLED_WriteCommand(uint8_t Command) { OLED_I2C_Start(); //I2C起始 OLED_I2C_SendByte(0x78); //发送OLED的I2C从机地址 OLED_I2C_SendByte(0x00); //控制字节,给0x00,表示即将写命令 OLED_I2C_SendByte(Command); //写入指定的命令 OLED_I2C_Stop(); //I2C终止 } /** * 函 数:OLED写数据 * 参 数:Data 要写入数据的起始地址 * 参 数:Count 要写入数据的数量 * 返 回 值:无 */ void OLED_WriteData(uint8_t *Data, uint8_t Count) { uint8_t i; OLED_I2C_Start(); //I2C起始 OLED_I2C_SendByte(0x78); //发送OLED的I2C从机地址 OLED_I2C_SendByte(0x40); //控制字节,给0x40,表示即将写数据 /*循环Count次,进行连续的数据写入*/ for (i = 0; i < Count; i ++) { OLED_I2C_SendByte(Data[i]); //依次发送Data的每一个数据 } OLED_I2C_Stop(); //I2C终止 } /*********************通信协议*/ /*硬件配置*********************/ /** * 函 数:OLED初始化 * 参 数:无 * 返 回 值:无 * 说 明:使用前,需要调用此初始化函数 */ void OLED_Init(void) { OLED_GPIO_Init(); //先调用底层的端口初始化 /*写入一系列的命令,对OLED进行初始化配置*/ OLED_WriteCommand(0xAE); //设置显示开启/关闭,0xAE关闭,0xAF开启 OLED_WriteCommand(0xD5); //设置显示时钟分频比/振荡器频率 OLED_WriteCommand(0x80); //0x00~0xFF OLED_WriteCommand(0xA8); //设置多路复用率 OLED_WriteCommand(0x3F); //0x0E~0x3F OLED_WriteCommand(0xD3); //设置显示偏移 OLED_WriteCommand(0x00); //0x00~0x7F OLED_WriteCommand(0x40); //设置显示开始行,0x40~0x7F OLED_WriteCommand(0xA1); //设置左右方向,0xA1正常,0xA0左右反置 OLED_WriteCommand(0xC8); //设置上下方向,0xC8正常,0xC0上下反置 OLED_WriteCommand(0xDA); //设置COM引脚硬件配置 OLED_WriteCommand(0x12); OLED_WriteCommand(0x81); //设置对比度 OLED_WriteCommand(0xCF); //0x00~0xFF OLED_WriteCommand(0xD9); //设置预充电周期 OLED_WriteCommand(0xF1); OLED_WriteCommand(0xDB); //设置VCOMH取消选择级别 OLED_WriteCommand(0x30); OLED_WriteCommand(0xA4); //设置整个显示打开/关闭 OLED_WriteCommand(0xA6); //设置正常/反色显示,0xA6正常,0xA7反色 OLED_WriteCommand(0x8D); //设置充电泵 OLED_WriteCommand(0x14); OLED_WriteCommand(0xAF); //开启显示 OLED_Clear(); //清空显存数组 OLED_Update(); //更新显示,清屏,防止初始化后未显示内容时花屏 } /** * 函 数:OLED设置显示光标位置 * 参 数:Page 指定光标所在的页,范围:0~7 * 参 数:X 指定光标所在的X轴坐标,范围:0~127 * 返 回 值:无 * 说 明:OLED默认的Y轴,只能8个Bit为一组写入,即1页等于8个Y轴坐标 */ void OLED_SetCursor(uint8_t Page, uint8_t X) { /*如果使用此程序驱动1.3寸的OLED显示屏,则需要解除此注释*/ /*因为1.3寸的OLED驱动芯片(SH1106)有132列*/ /*屏幕的起始列接在了第2列,而不是第0列*/ /*所以需要将X加2,才能正常显示*/ // X += 2; /*通过指令设置页地址和列地址*/ OLED_WriteCommand(0xB0 | Page); //设置页位置 OLED_WriteCommand(0x10 | ((X & 0xF0) >> 4)); //设置X位置高4位 OLED_WriteCommand(0x00 | (X & 0x0F)); //设置X位置低4位 } /*********************硬件配置*/ /*工具函数*********************/ /*工具函数仅供内部部分函数使用*/ /** * 函 数:次方函数 * 参 数:X 底数 * 参 数:Y 指数 * 返 回 值:等于X的Y次方 */ uint32_t OLED_Pow(uint32_t X, uint32_t Y) { uint32_t Result = 1; //结果默认为1 while (Y --) //累乘Y次 { Result *= X; //每次把X累乘到结果上 } return Result; } /** * 函 数:判断指定点是否在指定多边形内部 * 参 数:nvert 多边形的顶点数 * 参 数:vertx verty 包含多边形顶点的x和y坐标的数组 * 参 数:testx testy 测试点的X和y坐标 * 返 回 值:指定点是否在指定多边形内部,1:在内部,0:不在内部 */ uint8_t OLED_pnpoly(uint8_t nvert, int16_t *vertx, int16_t *verty, int16_t testx, int16_t testy) { int16_t i, j, c = 0; /*此算法由W. Randolph Franklin提出*/ /*参考链接:https://wrfranklin.org/Research/Short_Notes/pnpoly.html*/ for (i = 0, j = nvert - 1; i < nvert; j = i++) { if (((verty[i] > testy) != (verty[j] > testy)) && (testx < (vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) + vertx[i])) { c = !c; } } return c; } /** * 函 数:判断指定点是否在指定角度内部 * 参 数:X Y 指定点的坐标 * 参 数:StartAngle EndAngle 起始角度和终止角度,范围:-180~180 * 水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转 * 返 回 值:指定点是否在指定角度内部,1:在内部,0:不在内部 */ uint8_t OLED_IsInAngle(int16_t X, int16_t Y, int16_t StartAngle, int16_t EndAngle) { int16_t PointAngle; PointAngle = atan2(Y, X) / 3.14 * 180; //计算指定点的弧度,并转换为角度表示 if (StartAngle < EndAngle) //起始角度小于终止角度的情况 { /*如果指定角度在起始终止角度之间,则判定指定点在指定角度*/ if (PointAngle >= StartAngle && PointAngle <= EndAngle) { return 1; } } else //起始角度大于于终止角度的情况 { /*如果指定角度大于起始角度或者小于终止角度,则判定指定点在指定角度*/ if (PointAngle >= StartAngle || PointAngle <= EndAngle) { return 1; } } return 0; //不满足以上条件,则判断判定指定点不在指定角度 } /*********************工具函数*/ /*功能函数*********************/ /** * 函 数:将OLED显存数组更新到OLED屏幕 * 参 数:无 * 返 回 值:无 * 说 明:所有的显示函数,都只是对OLED显存数组进行读写 * 随后调用OLED_Update函数或OLED_UpdateArea函数 * 才会将显存数组的数据发送到OLED硬件,进行显示 * 故调用显示函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_Update(void) { uint8_t j; /*遍历每一页*/ for (j = 0; j < 8; j ++) { /*设置光标位置为每一页的第一列*/ OLED_SetCursor(j, 0); /*连续写入128个数据,将显存数组的数据写入到OLED硬件*/ OLED_WriteData(OLED_DisplayBuf[j], 128); } } /** * 函 数:将OLED显存数组部分更新到OLED屏幕 * 参 数:X 指定区域左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定区域左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Width 指定区域的宽度,范围:0~128 * 参 数:Height 指定区域的高度,范围:0~64 * 返 回 值:无 * 说 明:此函数会至少更新参数指定的区域 * 如果更新区域Y轴只包含部分页,则同一页的剩余部分会跟随一起更新 * 说 明:所有的显示函数,都只是对OLED显存数组进行读写 * 随后调用OLED_Update函数或OLED_UpdateArea函数 * 才会将显存数组的数据发送到OLED硬件,进行显示 * 故调用显示函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_UpdateArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height) { int16_t j; int16_t Page, Page1; /*负数坐标在计算页地址时需要加一个偏移*/ /*(Y + Height - 1) / 8 + 1的目的是(Y + Height) / 8并向上取整*/ Page = Y / 8; Page1 = (Y + Height - 1) / 8 + 1; if (Y < 0) { Page -= 1; Page1 -= 1; } /*遍历指定区域涉及的相关页*/ for (j = Page; j < Page1; j ++) { if (X >= 0 && X <= 127 && j >= 0 && j <= 7) //超出屏幕的内容不显示 { /*设置光标位置为相关页的指定列*/ OLED_SetCursor(j, X); /*连续写入Width个数据,将显存数组的数据写入到OLED硬件*/ OLED_WriteData(&OLED_DisplayBuf[j][X], Width); } } } /** * 函 数:将OLED显存数组全部清零 * 参 数:无 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_Clear(void) { uint8_t i, j; for (j = 0; j < 8; j ++) //遍历8页 { for (i = 0; i < 128; i ++) //遍历128列 { OLED_DisplayBuf[j][i] = 0x00; //将显存数组数据全部清零 } } } /** * 函 数:将OLED显存数组部分清零 * 参 数:X 指定区域左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定区域左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Width 指定区域的宽度,范围:0~128 * 参 数:Height 指定区域的高度,范围:0~64 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ClearArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height) { int16_t i, j; for (j = Y; j < Y + Height; j ++) //遍历指定页 { for (i = X; i < X + Width; i ++) //遍历指定列 { if (i >= 0 && i <= 127 && j >=0 && j <= 63) //超出屏幕的内容不显示 { OLED_DisplayBuf[j / 8][i] &= ~(0x01 << (j % 8)); //将显存数组指定数据清零 } } } } /** * 函 数:将OLED显存数组全部取反 * 参 数:无 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_Reverse(void) { uint8_t i, j; for (j = 0; j < 8; j ++) //遍历8页 { for (i = 0; i < 128; i ++) //遍历128列 { OLED_DisplayBuf[j][i] ^= 0xFF; //将显存数组数据全部取反 } } } /** * 函 数:将OLED显存数组部分取反 * 参 数:X 指定区域左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定区域左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Width 指定区域的宽度,范围:0~128 * 参 数:Height 指定区域的高度,范围:0~64 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ReverseArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height) { int16_t i, j; for (j = Y; j < Y + Height; j ++) //遍历指定页 { for (i = X; i < X + Width; i ++) //遍历指定列 { if (i >= 0 && i <= 127 && j >=0 && j <= 63) //超出屏幕的内容不显示 { OLED_DisplayBuf[j / 8][i] ^= 0x01 << (j % 8); //将显存数组指定数据取反 } } } } /** * 函 数:OLED显示一个字符 * 参 数:X 指定字符左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定字符左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Char 指定要显示的字符,范围:ASCII码可见字符 * 参 数:FontSize 指定字体大小 * 范围:OLED_8X16 宽8像素,高16像素 * OLED_6X8 宽6像素,高8像素 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ShowChar(int16_t X, int16_t Y, char Char, uint8_t FontSize) { if (FontSize == OLED_8X16) //字体为宽8像素,高16像素 { /*将ASCII字模库OLED_F8x16的指定数据以8*16的图像格式显示*/ OLED_ShowImage(X, Y, 8, 16, OLED_F8x16[Char - ' ']); } else if(FontSize == OLED_6X8) //字体为宽6像素,高8像素 { /*将ASCII字模库OLED_F6x8的指定数据以6*8的图像格式显示*/ OLED_ShowImage(X, Y, 6, 8, OLED_F6x8[Char - ' ']); } } /** * 函 数:OLED显示字符串(支持ASCII码和中文混合写入) * 参 数:X 指定字符串左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定字符串左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:String 指定要显示的字符串,范围:ASCII码可见字符或中文字符组成的字符串 * 参 数:FontSize 指定字体大小 * 范围:OLED_8X16 宽8像素,高16像素 * OLED_6X8 宽6像素,高8像素 * 返 回 值:无 * 说 明:显示的中文字符需要在OLED_Data.c里的OLED_CF16x16数组定义 * 未找到指定中文字符时,会显示默认图形(一个方框,内部一个问号) * 当字体大小为OLED_8X16时,中文字符以16*16点阵正常显示 * 当字体大小为OLED_6X8时,中文字符以6*8点阵显示'?' * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ShowString(int16_t X, int16_t Y, char *String, uint8_t FontSize) { uint16_t i = 0; char SingleChar[5]; uint8_t CharLength = 0; uint16_t XOffset = 0; uint16_t pIndex; while (String[i] != '\0') //遍历字符串 { #ifdef OLED_CHARSET_UTF8 //定义字符集为UTF8 /*此段代码的目的是,提取UTF8字符串中的一个字符,转存到SingleChar子字符串中*/ /*判断UTF8编码第一个字节的标志位*/ if ((String[i] & 0x80) == 0x00) //第一个字节为0xxxxxxx { CharLength = 1; //字符为1字节 SingleChar[0] = String[i ++]; //将第一个字节写入SingleChar第0个位置,随后i指向下一个字节 SingleChar[1] = '\0'; //为SingleChar添加字符串结束标志位 } else if ((String[i] & 0xE0) == 0xC0) //第一个字节为110xxxxx { CharLength = 2; //字符为2字节 SingleChar[0] = String[i ++]; //将第一个字节写入SingleChar第0个位置,随后i指向下一个字节 if (String[i] == '\0') {break;} //意外情况,跳出循环,结束显示 SingleChar[1] = String[i ++]; //将第二个字节写入SingleChar第1个位置,随后i指向下一个字节 SingleChar[2] = '\0'; //为SingleChar添加字符串结束标志位 } else if ((String[i] & 0xF0) == 0xE0) //第一个字节为1110xxxx { CharLength = 3; //字符为3字节 SingleChar[0] = String[i ++]; if (String[i] == '\0') {break;} SingleChar[1] = String[i ++]; if (String[i] == '\0') {break;} SingleChar[2] = String[i ++]; SingleChar[3] = '\0'; } else if ((String[i] & 0xF8) == 0xF0) //第一个字节为11110xxx { CharLength = 4; //字符为4字节 SingleChar[0] = String[i ++]; if (String[i] == '\0') {break;} SingleChar[1] = String[i ++]; if (String[i] == '\0') {break;} SingleChar[2] = String[i ++]; if (String[i] == '\0') {break;} SingleChar[3] = String[i ++]; SingleChar[4] = '\0'; } else { i ++; //意外情况,i指向下一个字节,忽略此字节,继续判断下一个字节 continue; } #endif #ifdef OLED_CHARSET_GB2312 //定义字符集为GB2312 /*此段代码的目的是,提取GB2312字符串中的一个字符,转存到SingleChar子字符串中*/ /*判断GB2312字节的最高位标志位*/ if ((String[i] & 0x80) == 0x00) //最高位为0 { CharLength = 1; //字符为1字节 SingleChar[0] = String[i ++]; //将第一个字节写入SingleChar第0个位置,随后i指向下一个字节 SingleChar[1] = '\0'; //为SingleChar添加字符串结束标志位 } else //最高位为1 { CharLength = 2; //字符为2字节 SingleChar[0] = String[i ++]; //将第一个字节写入SingleChar第0个位置,随后i指向下一个字节 if (String[i] == '\0') {break;} //意外情况,跳出循环,结束显示 SingleChar[1] = String[i ++]; //将第二个字节写入SingleChar第1个位置,随后i指向下一个字节 SingleChar[2] = '\0'; //为SingleChar添加字符串结束标志位 } #endif /*显示上述代码提取到的SingleChar*/ if (CharLength == 1) //如果是单字节字符 { /*使用OLED_ShowChar显示此字符*/ OLED_ShowChar(X + XOffset, Y, SingleChar[0], FontSize); XOffset += FontSize; } else //否则,即多字节字符 { /*遍历整个字模库,从字模库中寻找此字符的数据*/ /*如果找到最后一个字符(定义为空字符串),则表示字符未在字模库定义,停止寻找*/ for (pIndex = 0; strcmp(OLED_CF16x16[pIndex].Index, "") != 0; pIndex ++) { /*找到匹配的字符*/ if (strcmp(OLED_CF16x16[pIndex].Index, SingleChar) == 0) { break; //跳出循环,此时pIndex的值为指定字符的索引 } } if (FontSize == OLED_8X16) //给定字体为8*16点阵 { /*将字模库OLED_CF16x16的指定数据以16*16的图像格式显示*/ OLED_ShowImage(X + XOffset, Y, 16, 16, OLED_CF16x16[pIndex].Data); XOffset += 16; } else if (FontSize == OLED_6X8) //给定字体为6*8点阵 { /*空间不足,此位置显示'?'*/ OLED_ShowChar(X + XOffset, Y, '?', OLED_6X8); XOffset += OLED_6X8; } } } } /** * 函 数:OLED显示数字(十进制,正整数) * 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Number 指定要显示的数字,范围:0~4294967295 * 参 数:Length 指定数字的长度,范围:0~10 * 参 数:FontSize 指定字体大小 * 范围:OLED_8X16 宽8像素,高16像素 * OLED_6X8 宽6像素,高8像素 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ShowNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize) { uint8_t i; for (i = 0; i < Length; i++) //遍历数字的每一位 { /*调用OLED_ShowChar函数,依次显示每个数字*/ /*Number / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*/ /*+ '0' 可将数字转换为字符格式*/ OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize); } } /** * 函 数:OLED显示有符号数字(十进制,整数) * 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Number 指定要显示的数字,范围:-2147483648~2147483647 * 参 数:Length 指定数字的长度,范围:0~10 * 参 数:FontSize 指定字体大小 * 范围:OLED_8X16 宽8像素,高16像素 * OLED_6X8 宽6像素,高8像素 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ShowSignedNum(int16_t X, int16_t Y, int32_t Number, uint8_t Length, uint8_t FontSize) { uint8_t i; uint32_t Number1; if (Number >= 0) //数字大于等于0 { OLED_ShowChar(X, Y, '+', FontSize); //显示+号 Number1 = Number; //Number1直接等于Number } else //数字小于0 { OLED_ShowChar(X, Y, '-', FontSize); //显示-号 Number1 = -Number; //Number1等于Number取负 } for (i = 0; i < Length; i++) //遍历数字的每一位 { /*调用OLED_ShowChar函数,依次显示每个数字*/ /*Number1 / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*/ /*+ '0' 可将数字转换为字符格式*/ OLED_ShowChar(X + (i + 1) * FontSize, Y, Number1 / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize); } } /** * 函 数:OLED显示十六进制数字(十六进制,正整数) * 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Number 指定要显示的数字,范围:0x00000000~0xFFFFFFFF * 参 数:Length 指定数字的长度,范围:0~8 * 参 数:FontSize 指定字体大小 * 范围:OLED_8X16 宽8像素,高16像素 * OLED_6X8 宽6像素,高8像素 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ShowHexNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize) { uint8_t i, SingleNumber; for (i = 0; i < Length; i++) //遍历数字的每一位 { /*以十六进制提取数字的每一位*/ SingleNumber = Number / OLED_Pow(16, Length - i - 1) % 16; if (SingleNumber < 10) //单个数字小于10 { /*调用OLED_ShowChar函数,显示此数字*/ /*+ '0' 可将数字转换为字符格式*/ OLED_ShowChar(X + i * FontSize, Y, SingleNumber + '0', FontSize); } else //单个数字大于10 { /*调用OLED_ShowChar函数,显示此数字*/ /*+ 'A' 可将数字转换为从A开始的十六进制字符*/ OLED_ShowChar(X + i * FontSize, Y, SingleNumber - 10 + 'A', FontSize); } } } /** * 函 数:OLED显示二进制数字(二进制,正整数) * 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Number 指定要显示的数字,范围:0x00000000~0xFFFFFFFF * 参 数:Length 指定数字的长度,范围:0~16 * 参 数:FontSize 指定字体大小 * 范围:OLED_8X16 宽8像素,高16像素 * OLED_6X8 宽6像素,高8像素 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ShowBinNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize) { uint8_t i; for (i = 0; i < Length; i++) //遍历数字的每一位 { /*调用OLED_ShowChar函数,依次显示每个数字*/ /*Number / OLED_Pow(2, Length - i - 1) % 2 可以二进制提取数字的每一位*/ /*+ '0' 可将数字转换为字符格式*/ OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(2, Length - i - 1) % 2 + '0', FontSize); } } /** * 函 数:OLED显示浮点数字(十进制,小数) * 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Number 指定要显示的数字,范围:-4294967295.0~4294967295.0 * 参 数:IntLength 指定数字的整数位长度,范围:0~10 * 参 数:FraLength 指定数字的小数位长度,范围:0~9,小数进行四舍五入显示 * 参 数:FontSize 指定字体大小 * 范围:OLED_8X16 宽8像素,高16像素 * OLED_6X8 宽6像素,高8像素 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ShowFloatNum(int16_t X, int16_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize) { uint32_t PowNum, IntNum, FraNum; if (Number >= 0) //数字大于等于0 { OLED_ShowChar(X, Y, '+', FontSize); //显示+号 } else //数字小于0 { OLED_ShowChar(X, Y, '-', FontSize); //显示-号 Number = -Number; //Number取负 } /*提取整数部分和小数部分*/ IntNum = Number; //直接赋值给整型变量,提取整数 Number -= IntNum; //将Number的整数减掉,防止之后将小数乘到整数时因数过大造成错误 PowNum = OLED_Pow(10, FraLength); //根据指定小数的位数,确定乘数 FraNum = round(Number * PowNum); //将小数乘到整数,同时四舍五入,避免显示误差 IntNum += FraNum / PowNum; //若四舍五入造成了进位,则需要再加给整数 /*显示整数部分*/ OLED_ShowNum(X + FontSize, Y, IntNum, IntLength, FontSize); /*显示小数点*/ OLED_ShowChar(X + (IntLength + 1) * FontSize, Y, '.', FontSize); /*显示小数部分*/ OLED_ShowNum(X + (IntLength + 2) * FontSize, Y, FraNum, FraLength, FontSize); } /** * 函 数:OLED显示图像 * 参 数:X 指定图像左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定图像左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Width 指定图像的宽度,范围:0~128 * 参 数:Height 指定图像的高度,范围:0~64 * 参 数:Image 指定要显示的图像 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_ShowImage(int16_t X, int16_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image) { uint8_t i = 0, j = 0; int16_t Page, Shift; /*将图像所在区域清空*/ OLED_ClearArea(X, Y, Width, Height); /*遍历指定图像涉及的相关页*/ /*(Height - 1) / 8 + 1的目的是Height / 8并向上取整*/ for (j = 0; j < (Height - 1) / 8 + 1; j ++) { /*遍历指定图像涉及的相关列*/ for (i = 0; i < Width; i ++) { if (X + i >= 0 && X + i <= 127) //超出屏幕的内容不显示 { /*负数坐标在计算页地址和移位时需要加一个偏移*/ Page = Y / 8; Shift = Y % 8; if (Y < 0) { Page -= 1; Shift += 8; } if (Page + j >= 0 && Page + j <= 7) //超出屏幕的内容不显示 { /*显示图像在当前页的内容*/ OLED_DisplayBuf[Page + j][X + i] |= Image[j * Width + i] << (Shift); } if (Page + j + 1 >= 0 && Page + j + 1 <= 7) //超出屏幕的内容不显示 { /*显示图像在下一页的内容*/ OLED_DisplayBuf[Page + j + 1][X + i] |= Image[j * Width + i] >> (8 - Shift); } } } } } /** * 函 数:OLED使用printf函数打印格式化字符串(支持ASCII码和中文混合写入) * 参 数:X 指定格式化字符串左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定格式化字符串左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:FontSize 指定字体大小 * 范围:OLED_8X16 宽8像素,高16像素 * OLED_6X8 宽6像素,高8像素 * 参 数:format 指定要显示的格式化字符串,范围:ASCII码可见字符或中文字符组成的字符串 * 参 数:... 格式化字符串参数列表 * 返 回 值:无 * 说 明:显示的中文字符需要在OLED_Data.c里的OLED_CF16x16数组定义 * 未找到指定中文字符时,会显示默认图形(一个方框,内部一个问号) * 当字体大小为OLED_8X16时,中文字符以16*16点阵正常显示 * 当字体大小为OLED_6X8时,中文字符以6*8点阵显示'?' * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_Printf(int16_t X, int16_t Y, uint8_t FontSize, char *format, ...) { char String[256]; //定义字符数组 va_list arg; //定义可变参数列表数据类型的变量arg va_start(arg, format); //从format开始,接收参数列表到arg变量 vsprintf(String, format, arg); //使用vsprintf打印格式化字符串和参数列表到字符数组中 va_end(arg); //结束变量arg OLED_ShowString(X, Y, String, FontSize);//OLED显示字符数组(字符串) } /** * 函 数:OLED在指定位置画一个点 * 参 数:X 指定点的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定点的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_DrawPoint(int16_t X, int16_t Y) { if (X >= 0 && X <= 127 && Y >=0 && Y <= 63) //超出屏幕的内容不显示 { /*将显存数组指定位置的一个Bit数据置1*/ OLED_DisplayBuf[Y / 8][X] |= 0x01 << (Y % 8); } } /** * 函 数:OLED获取指定位置点的值 * 参 数:X 指定点的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定点的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 返 回 值:指定位置点是否处于点亮状态,1:点亮,0:熄灭 */ uint8_t OLED_GetPoint(int16_t X, int16_t Y) { if (X >= 0 && X <= 127 && Y >=0 && Y <= 63) //超出屏幕的内容不读取 { /*判断指定位置的数据*/ if (OLED_DisplayBuf[Y / 8][X] & 0x01 << (Y % 8)) { return 1; //为1,返回1 } } return 0; //否则,返回0 } /** * 函 数:OLED画线 * 参 数:X0 指定一个端点的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y0 指定一个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:X1 指定另一个端点的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y1 指定另一个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_DrawLine(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1) { int16_t x, y, dx, dy, d, incrE, incrNE, temp; int16_t x0 = X0, y0 = Y0, x1 = X1, y1 = Y1; uint8_t yflag = 0, xyflag = 0; if (y0 == y1) //横线单独处理 { /*0号点X坐标大于1号点X坐标,则交换两点X坐标*/ if (x0 > x1) {temp = x0; x0 = x1; x1 = temp;} /*遍历X坐标*/ for (x = x0; x <= x1; x ++) { OLED_DrawPoint(x, y0); //依次画点 } } else if (x0 == x1) //竖线单独处理 { /*0号点Y坐标大于1号点Y坐标,则交换两点Y坐标*/ if (y0 > y1) {temp = y0; y0 = y1; y1 = temp;} /*遍历Y坐标*/ for (y = y0; y <= y1; y ++) { OLED_DrawPoint(x0, y); //依次画点 } } else //斜线 { /*使用Bresenham算法画直线,可以避免耗时的浮点运算,效率更高*/ /*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*/ /*参考教程:https://www.bilibili.com/video/BV1364y1d7Lo*/ if (x0 > x1) //0号点X坐标大于1号点X坐标 { /*交换两点坐标*/ /*交换后不影响画线,但是画线方向由第一、二、三、四象限变为第一、四象限*/ temp = x0; x0 = x1; x1 = temp; temp = y0; y0 = y1; y1 = temp; } if (y0 > y1) //0号点Y坐标大于1号点Y坐标 { /*将Y坐标取负*/ /*取负后影响画线,但是画线方向由第一、四象限变为第一象限*/ y0 = -y0; y1 = -y1; /*置标志位yflag,记住当前变换,在后续实际画线时,再将坐标换回来*/ yflag = 1; } if (y1 - y0 > x1 - x0) //画线斜率大于1 { /*将X坐标与Y坐标互换*/ /*互换后影响画线,但是画线方向由第一象限0~90度范围变为第一象限0~45度范围*/ temp = x0; x0 = y0; y0 = temp; temp = x1; x1 = y1; y1 = temp; /*置标志位xyflag,记住当前变换,在后续实际画线时,再将坐标换回来*/ xyflag = 1; } /*以下为Bresenham算法画直线*/ /*算法要求,画线方向必须为第一象限0~45度范围*/ dx = x1 - x0; dy = y1 - y0; incrE = 2 * dy; incrNE = 2 * (dy - dx); d = 2 * dy - dx; x = x0; y = y0; /*画起始点,同时判断标志位,将坐标换回来*/ if (yflag && xyflag){OLED_DrawPoint(y, -x);} else if (yflag) {OLED_DrawPoint(x, -y);} else if (xyflag) {OLED_DrawPoint(y, x);} else {OLED_DrawPoint(x, y);} while (x < x1) //遍历X轴的每个点 { x ++; if (d < 0) //下一个点在当前点东方 { d += incrE; } else //下一个点在当前点东北方 { y ++; d += incrNE; } /*画每一个点,同时判断标志位,将坐标换回来*/ if (yflag && xyflag){OLED_DrawPoint(y, -x);} else if (yflag) {OLED_DrawPoint(x, -y);} else if (xyflag) {OLED_DrawPoint(y, x);} else {OLED_DrawPoint(x, y);} } } } /** * 函 数:OLED矩形 * 参 数:X 指定矩形左上角的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定矩形左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Width 指定矩形的宽度,范围:0~128 * 参 数:Height 指定矩形的高度,范围:0~64 * 参 数:IsFilled 指定矩形是否填充 * 范围:OLED_UNFILLED 不填充 * OLED_FILLED 填充 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_DrawRectangle(int16_t X, int16_t Y, uint8_t Width, uint8_t Height, uint8_t IsFilled) { int16_t i, j; if (!IsFilled) //指定矩形不填充 { /*遍历上下X坐标,画矩形上下两条线*/ for (i = X; i < X + Width; i ++) { OLED_DrawPoint(i, Y); OLED_DrawPoint(i, Y + Height - 1); } /*遍历左右Y坐标,画矩形左右两条线*/ for (i = Y; i < Y + Height; i ++) { OLED_DrawPoint(X, i); OLED_DrawPoint(X + Width - 1, i); } } else //指定矩形填充 { /*遍历X坐标*/ for (i = X; i < X + Width; i ++) { /*遍历Y坐标*/ for (j = Y; j < Y + Height; j ++) { /*在指定区域画点,填充满矩形*/ OLED_DrawPoint(i, j); } } } } /** * 函 数:OLED三角形 * 参 数:X0 指定第一个端点的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y0 指定第一个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:X1 指定第二个端点的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y1 指定第二个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:X2 指定第三个端点的横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y2 指定第三个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:IsFilled 指定三角形是否填充 * 范围:OLED_UNFILLED 不填充 * OLED_FILLED 填充 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_DrawTriangle(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1, int16_t X2, int16_t Y2, uint8_t IsFilled) { int16_t minx = X0, miny = Y0, maxx = X0, maxy = Y0; int16_t i, j; int16_t vx[] = {X0, X1, X2}; int16_t vy[] = {Y0, Y1, Y2}; if (!IsFilled) //指定三角形不填充 { /*调用画线函数,将三个点用直线连接*/ OLED_DrawLine(X0, Y0, X1, Y1); OLED_DrawLine(X0, Y0, X2, Y2); OLED_DrawLine(X1, Y1, X2, Y2); } else //指定三角形填充 { /*找到三个点最小的X、Y坐标*/ if (X1 < minx) {minx = X1;} if (X2 < minx) {minx = X2;} if (Y1 < miny) {miny = Y1;} if (Y2 < miny) {miny = Y2;} /*找到三个点最大的X、Y坐标*/ if (X1 > maxx) {maxx = X1;} if (X2 > maxx) {maxx = X2;} if (Y1 > maxy) {maxy = Y1;} if (Y2 > maxy) {maxy = Y2;} /*最小最大坐标之间的矩形为可能需要填充的区域*/ /*遍历此区域中所有的点*/ /*遍历X坐标*/ for (i = minx; i <= maxx; i ++) { /*遍历Y坐标*/ for (j = miny; j <= maxy; j ++) { /*调用OLED_pnpoly,判断指定点是否在指定三角形之中*/ /*如果在,则画点,如果不在,则不做处理*/ if (OLED_pnpoly(3, vx, vy, i, j)) {OLED_DrawPoint(i, j);} } } } } /** * 函 数:OLED画圆 * 参 数:X 指定圆的圆心横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定圆的圆心纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Radius 指定圆的半径,范围:0~255 * 参 数:IsFilled 指定圆是否填充 * 范围:OLED_UNFILLED 不填充 * OLED_FILLED 填充 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_DrawCircle(int16_t X, int16_t Y, uint8_t Radius, uint8_t IsFilled) { int16_t x, y, d, j; /*使用Bresenham算法画圆,可以避免耗时的浮点运算,效率更高*/ /*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*/ /*参考教程:https://www.bilibili.com/video/BV1VM4y1u7wJ*/ d = 1 - Radius; x = 0; y = Radius; /*画每个八分之一圆弧的起始点*/ OLED_DrawPoint(X + x, Y + y); OLED_DrawPoint(X - x, Y - y); OLED_DrawPoint(X + y, Y + x); OLED_DrawPoint(X - y, Y - x); if (IsFilled) //指定圆填充 { /*遍历起始点Y坐标*/ for (j = -y; j < y; j ++) { /*在指定区域画点,填充部分圆*/ OLED_DrawPoint(X, Y + j); } } while (x < y) //遍历X轴的每个点 { x ++; if (d < 0) //下一个点在当前点东方 { d += 2 * x + 1; } else //下一个点在当前点东南方 { y --; d += 2 * (x - y) + 1; } /*画每个八分之一圆弧的点*/ OLED_DrawPoint(X + x, Y + y); OLED_DrawPoint(X + y, Y + x); OLED_DrawPoint(X - x, Y - y); OLED_DrawPoint(X - y, Y - x); OLED_DrawPoint(X + x, Y - y); OLED_DrawPoint(X + y, Y - x); OLED_DrawPoint(X - x, Y + y); OLED_DrawPoint(X - y, Y + x); if (IsFilled) //指定圆填充 { /*遍历中间部分*/ for (j = -y; j < y; j ++) { /*在指定区域画点,填充部分圆*/ OLED_DrawPoint(X + x, Y + j); OLED_DrawPoint(X - x, Y + j); } /*遍历两侧部分*/ for (j = -x; j < x; j ++) { /*在指定区域画点,填充部分圆*/ OLED_DrawPoint(X - y, Y + j); OLED_DrawPoint(X + y, Y + j); } } } } /** * 函 数:OLED画椭圆 * 参 数:X 指定椭圆的圆心横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定椭圆的圆心纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:A 指定椭圆的横向半轴长度,范围:0~255 * 参 数:B 指定椭圆的纵向半轴长度,范围:0~255 * 参 数:IsFilled 指定椭圆是否填充 * 范围:OLED_UNFILLED 不填充 * OLED_FILLED 填充 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_DrawEllipse(int16_t X, int16_t Y, uint8_t A, uint8_t B, uint8_t IsFilled) { int16_t x, y, j; int16_t a = A, b = B; float d1, d2; /*使用Bresenham算法画椭圆,可以避免部分耗时的浮点运算,效率更高*/ /*参考链接:https://blog.csdn.net/myf_666/article/details/128167392*/ x = 0; y = b; d1 = b * b + a * a * (-b + 0.5); if (IsFilled) //指定椭圆填充 { /*遍历起始点Y坐标*/ for (j = -y; j < y; j ++) { /*在指定区域画点,填充部分椭圆*/ OLED_DrawPoint(X, Y + j); OLED_DrawPoint(X, Y + j); } } /*画椭圆弧的起始点*/ OLED_DrawPoint(X + x, Y + y); OLED_DrawPoint(X - x, Y - y); OLED_DrawPoint(X - x, Y + y); OLED_DrawPoint(X + x, Y - y); /*画椭圆中间部分*/ while (b * b * (x + 1) < a * a * (y - 0.5)) { if (d1 <= 0) //下一个点在当前点东方 { d1 += b * b * (2 * x + 3); } else //下一个点在当前点东南方 { d1 += b * b * (2 * x + 3) + a * a * (-2 * y + 2); y --; } x ++; if (IsFilled) //指定椭圆填充 { /*遍历中间部分*/ for (j = -y; j < y; j ++) { /*在指定区域画点,填充部分椭圆*/ OLED_DrawPoint(X + x, Y + j); OLED_DrawPoint(X - x, Y + j); } } /*画椭圆中间部分圆弧*/ OLED_DrawPoint(X + x, Y + y); OLED_DrawPoint(X - x, Y - y); OLED_DrawPoint(X - x, Y + y); OLED_DrawPoint(X + x, Y - y); } /*画椭圆两侧部分*/ d2 = b * b * (x + 0.5) * (x + 0.5) + a * a * (y - 1) * (y - 1) - a * a * b * b; while (y > 0) { if (d2 <= 0) //下一个点在当前点东方 { d2 += b * b * (2 * x + 2) + a * a * (-2 * y + 3); x ++; } else //下一个点在当前点东南方 { d2 += a * a * (-2 * y + 3); } y --; if (IsFilled) //指定椭圆填充 { /*遍历两侧部分*/ for (j = -y; j < y; j ++) { /*在指定区域画点,填充部分椭圆*/ OLED_DrawPoint(X + x, Y + j); OLED_DrawPoint(X - x, Y + j); } } /*画椭圆两侧部分圆弧*/ OLED_DrawPoint(X + x, Y + y); OLED_DrawPoint(X - x, Y - y); OLED_DrawPoint(X - x, Y + y); OLED_DrawPoint(X + x, Y - y); } } /** * 函 数:OLED画圆弧 * 参 数:X 指定圆弧的圆心横坐标,范围:-32768~32767,屏幕区域:0~127 * 参 数:Y 指定圆弧的圆心纵坐标,范围:-32768~32767,屏幕区域:0~63 * 参 数:Radius 指定圆弧的半径,范围:0~255 * 参 数:StartAngle 指定圆弧的起始角度,范围:-180~180 * 水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转 * 参 数:EndAngle 指定圆弧的终止角度,范围:-180~180 * 水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转 * 参 数:IsFilled 指定圆弧是否填充,填充后为扇形 * 范围:OLED_UNFILLED 不填充 * OLED_FILLED 填充 * 返 回 值:无 * 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数 */ void OLED_DrawArc(int16_t X, int16_t Y, uint8_t Radius, int16_t StartAngle, int16_t EndAngle, uint8_t IsFilled) { int16_t x, y, d, j; /*此函数借用Bresenham算法画圆的方法*/ d = 1 - Radius; x = 0; y = Radius; /*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/ if (OLED_IsInAngle(x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + y);} if (OLED_IsInAngle(-x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y - y);} if (OLED_IsInAngle(y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + x);} if (OLED_IsInAngle(-y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y - x);} if (IsFilled) //指定圆弧填充 { /*遍历起始点Y坐标*/ for (j = -y; j < y; j ++) { /*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/ if (OLED_IsInAngle(0, j, StartAngle, EndAngle)) {OLED_DrawPoint(X, Y + j);} } } while (x < y) //遍历X轴的每个点 { x ++; if (d < 0) //下一个点在当前点东方 { d += 2 * x + 1; } else //下一个点在当前点东南方 { y --; d += 2 * (x - y) + 1; } /*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/ if (OLED_IsInAngle(x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + y);} if (OLED_IsInAngle(y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + x);} if (OLED_IsInAngle(-x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y - y);} if (OLED_IsInAngle(-y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y - x);} if (OLED_IsInAngle(x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y - y);} if (OLED_IsInAngle(y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y - x);} if (OLED_IsInAngle(-x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y + y);} if (OLED_IsInAngle(-y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y + x);} if (IsFilled) //指定圆弧填充 { /*遍历中间部分*/ for (j = -y; j < y; j ++) { /*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/ if (OLED_IsInAngle(x, j, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + j);} if (OLED_IsInAngle(-x, j, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y + j);} } /*遍历两侧部分*/ for (j = -x; j < x; j ++) { /*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/ if (OLED_IsInAngle(-y, j, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y + j);} if (OLED_IsInAngle(y, j, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + j);} } } } } /*********************功能函数*/
OLED.h
#ifndef __OLED_H #define __OLED_H #include <stdint.h> #include "OLED_Data.h" #include "config.h" /*参数宏定义*********************/ /*FontSize参数取值*/ /*此参数值不仅用于判断,而且用于计算横向字符偏移,默认值为字体像素宽度*/ #define OLED_8X16 8 #define OLED_6X8 6 /*IsFilled参数数值*/ #define OLED_UNFILLED 0 #define OLED_FILLED 1 /*********************参数宏定义*/ /*函数声明*********************/ /*初始化函数*/ void OLED_Init(void); /*更新函数*/ void OLED_Update(void); void OLED_UpdateArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height); /*显存控制函数*/ void OLED_Clear(void); void OLED_ClearArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height); void OLED_Reverse(void); void OLED_ReverseArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height); /*显示函数*/ void OLED_ShowChar(int16_t X, int16_t Y, char Char, uint8_t FontSize); void OLED_ShowString(int16_t X, int16_t Y, char *String, uint8_t FontSize); void OLED_ShowNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize); void OLED_ShowSignedNum(int16_t X, int16_t Y, int32_t Number, uint8_t Length, uint8_t FontSize); void OLED_ShowHexNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize); void OLED_ShowBinNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize); void OLED_ShowFloatNum(int16_t X, int16_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize); void OLED_ShowImage(int16_t X, int16_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image); void OLED_Printf(int16_t X, int16_t Y, uint8_t FontSize, char *format, ...); /*绘图函数*/ void OLED_DrawPoint(int16_t X, int16_t Y); uint8_t OLED_GetPoint(int16_t X, int16_t Y); void OLED_DrawLine(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1); void OLED_DrawRectangle(int16_t X, int16_t Y, uint8_t Width, uint8_t Height, uint8_t IsFilled); void OLED_DrawTriangle(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1, int16_t X2, int16_t Y2, uint8_t IsFilled); void OLED_DrawCircle(int16_t X, int16_t Y, uint8_t Radius, uint8_t IsFilled); void OLED_DrawEllipse(int16_t X, int16_t Y, uint8_t A, uint8_t B, uint8_t IsFilled); void OLED_DrawArc(int16_t X, int16_t Y, uint8_t Radius, int16_t StartAngle, int16_t EndAngle, uint8_t IsFilled); /*********************函数声明*/ #endif
字库代码
OLED_Data.c
const uint8_t OLED_F8x16[][16] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// 0 0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x33,0x30,0x00,0x00,0x00,// ! 1 0x00,0x16,0x0E,0x00,0x16,0x0E,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// " 2 0x40,0xC0,0x78,0x40,0xC0,0x78,0x40,0x00, 0x04,0x3F,0x04,0x04,0x3F,0x04,0x04,0x00,// # 3 0x00,0x70,0x88,0xFC,0x08,0x30,0x00,0x00, 0x00,0x18,0x20,0xFF,0x21,0x1E,0x00,0x00,// $ 4 0xF0,0x08,0xF0,0x00,0xE0,0x18,0x00,0x00, 0x00,0x21,0x1C,0x03,0x1E,0x21,0x1E,0x00,// % 5 0x00,0xF0,0x08,0x88,0x70,0x00,0x00,0x00, 0x1E,0x21,0x23,0x24,0x19,0x27,0x21,0x10,// & 6 0x00,0x00,0x00,0x16,0x0E,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ' 7 0x00,0x00,0x00,0xE0,0x18,0x04,0x02,0x00, 0x00,0x00,0x00,0x07,0x18,0x20,0x40,0x00,// ( 8 0x00,0x02,0x04,0x18,0xE0,0x00,0x00,0x00, 0x00,0x40,0x20,0x18,0x07,0x00,0x00,0x00,// ) 9 0x40,0x40,0x80,0xF0,0x80,0x40,0x40,0x00, 0x02,0x02,0x01,0x0F,0x01,0x02,0x02,0x00,// * 10 0x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00, 0x01,0x01,0x01,0x1F,0x01,0x01,0x01,0x00,// + 11 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0xB0,0x70,0x00,0x00,0x00,0x00,0x00,// , 12 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,// - 13 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00,// . 14 0x00,0x00,0x00,0x00,0x80,0x60,0x18,0x04, 0x00,0x60,0x18,0x06,0x01,0x00,0x00,0x00,// / 15 0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00, 0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00,// 0 16 0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// 1 17 0x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00, 0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00,// 2 18 0x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00, 0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00,// 3 19 0x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00, 0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00,// 4 20 0x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00, 0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00,// 5 21 0x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00, 0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00,// 6 22 0x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00, 0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,// 7 23 0x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00, 0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00,// 8 24 0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00, 0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00,// 9 25 0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00, 0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,// : 26 0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00, 0x00,0x00,0x80,0xB0,0x70,0x00,0x00,0x00,// ; 27 0x00,0x00,0x80,0x40,0x20,0x10,0x08,0x00, 0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x00,// < 28 0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00, 0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,// = 29 0x00,0x08,0x10,0x20,0x40,0x80,0x00,0x00, 0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00,// > 30 0x00,0x70,0x48,0x08,0x08,0x08,0xF0,0x00, 0x00,0x00,0x00,0x30,0x36,0x01,0x00,0x00,// ? 31 0xC0,0x30,0xC8,0x28,0xE8,0x10,0xE0,0x00, 0x07,0x18,0x27,0x24,0x23,0x14,0x0B,0x00,// @ 32 0x00,0x00,0xC0,0x38,0xE0,0x00,0x00,0x00, 0x20,0x3C,0x23,0x02,0x02,0x27,0x38,0x20,// A 33 0x08,0xF8,0x88,0x88,0x88,0x70,0x00,0x00, 0x20,0x3F,0x20,0x20,0x20,0x11,0x0E,0x00,// B 34 0xC0,0x30,0x08,0x08,0x08,0x08,0x38,0x00, 0x07,0x18,0x20,0x20,0x20,0x10,0x08,0x00,// C 35 0x08,0xF8,0x08,0x08,0x08,0x10,0xE0,0x00, 0x20,0x3F,0x20,0x20,0x20,0x10,0x0F,0x00,// D 36 0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00, 0x20,0x3F,0x20,0x20,0x23,0x20,0x18,0x00,// E 37 0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00, 0x20,0x3F,0x20,0x00,0x03,0x00,0x00,0x00,// F 38 0xC0,0x30,0x08,0x08,0x08,0x38,0x00,0x00, 0x07,0x18,0x20,0x20,0x22,0x1E,0x02,0x00,// G 39 0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08, 0x20,0x3F,0x21,0x01,0x01,0x21,0x3F,0x20,// H 40 0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0x00, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// I 41 0x00,0x00,0x08,0x08,0xF8,0x08,0x08,0x00, 0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,0x00,// J 42 0x08,0xF8,0x88,0xC0,0x28,0x18,0x08,0x00, 0x20,0x3F,0x20,0x01,0x26,0x38,0x20,0x00,// K 43 0x08,0xF8,0x08,0x00,0x00,0x00,0x00,0x00, 0x20,0x3F,0x20,0x20,0x20,0x20,0x30,0x00,// L 44 0x08,0xF8,0xF8,0x00,0xF8,0xF8,0x08,0x00, 0x20,0x3F,0x00,0x3F,0x00,0x3F,0x20,0x00,// M 45 0x08,0xF8,0x30,0xC0,0x00,0x08,0xF8,0x08, 0x20,0x3F,0x20,0x00,0x07,0x18,0x3F,0x00,// N 46 0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00, 0x0F,0x10,0x20,0x20,0x20,0x10,0x0F,0x00,// O 47 0x08,0xF8,0x08,0x08,0x08,0x08,0xF0,0x00, 0x20,0x3F,0x21,0x01,0x01,0x01,0x00,0x00,// P 48 0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00, 0x0F,0x18,0x24,0x24,0x38,0x50,0x4F,0x00,// Q 49 0x08,0xF8,0x88,0x88,0x88,0x88,0x70,0x00, 0x20,0x3F,0x20,0x00,0x03,0x0C,0x30,0x20,// R 50 0x00,0x70,0x88,0x08,0x08,0x08,0x38,0x00, 0x00,0x38,0x20,0x21,0x21,0x22,0x1C,0x00,// S 51 0x18,0x08,0x08,0xF8,0x08,0x08,0x18,0x00, 0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// T 52 0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08, 0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// U 53 0x08,0x78,0x88,0x00,0x00,0xC8,0x38,0x08, 0x00,0x00,0x07,0x38,0x0E,0x01,0x00,0x00,// V 54 0xF8,0x08,0x00,0xF8,0x00,0x08,0xF8,0x00, 0x03,0x3C,0x07,0x00,0x07,0x3C,0x03,0x00,// W 55 0x08,0x18,0x68,0x80,0x80,0x68,0x18,0x08, 0x20,0x30,0x2C,0x03,0x03,0x2C,0x30,0x20,// X 56 0x08,0x38,0xC8,0x00,0xC8,0x38,0x08,0x00, 0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// Y 57 0x10,0x08,0x08,0x08,0xC8,0x38,0x08,0x00, 0x20,0x38,0x26,0x21,0x20,0x20,0x18,0x00,// Z 58 0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x00, 0x00,0x00,0x00,0x7F,0x40,0x40,0x40,0x00,// [ 59 0x00,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x01,0x06,0x38,0xC0,0x00,// \ 60 0x00,0x02,0x02,0x02,0xFE,0x00,0x00,0x00, 0x00,0x40,0x40,0x40,0x7F,0x00,0x00,0x00,// ] 61 0x00,0x20,0x10,0x08,0x04,0x08,0x10,0x20, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ^ 62 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,// _ 63 0x00,0x02,0x04,0x08,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ` 64 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00, 0x00,0x19,0x24,0x22,0x22,0x22,0x3F,0x20,// a 65 0x08,0xF8,0x00,0x80,0x80,0x00,0x00,0x00, 0x00,0x3F,0x11,0x20,0x20,0x11,0x0E,0x00,// b 66 0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00, 0x00,0x0E,0x11,0x20,0x20,0x20,0x11,0x00,// c 67 0x00,0x00,0x00,0x80,0x80,0x88,0xF8,0x00, 0x00,0x0E,0x11,0x20,0x20,0x10,0x3F,0x20,// d 68 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00, 0x00,0x1F,0x22,0x22,0x22,0x22,0x13,0x00,// e 69 0x00,0x80,0x80,0xF0,0x88,0x88,0x88,0x18, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// f 70 0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00, 0x00,0x6B,0x94,0x94,0x94,0x93,0x60,0x00,// g 71 0x08,0xF8,0x00,0x80,0x80,0x80,0x00,0x00, 0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20,// h 72 0x00,0x80,0x98,0x98,0x00,0x00,0x00,0x00, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// i 73 0x00,0x00,0x00,0x80,0x98,0x98,0x00,0x00, 0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,// j 74 0x08,0xF8,0x00,0x00,0x80,0x80,0x80,0x00, 0x20,0x3F,0x24,0x02,0x2D,0x30,0x20,0x00,// k 75 0x00,0x08,0x08,0xF8,0x00,0x00,0x00,0x00, 0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// l 76 0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00, 0x20,0x3F,0x20,0x00,0x3F,0x20,0x00,0x3F,// m 77 0x00,0x80,0x80,0x00,0x80,0x80,0x00,0x00, 0x00,0x20,0x3F,0x21,0x00,0x20,0x3F,0x20,// n 78 0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00, 0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// o 79 0x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00, 0x80,0xFF,0xA1,0x20,0x20,0x11,0x0E,0x00,// p 80 0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x00, 0x00,0x0E,0x11,0x20,0x20,0xA0,0xFF,0x80,// q 81 0x80,0x80,0x80,0x00,0x80,0x80,0x80,0x00, 0x20,0x20,0x3F,0x21,0x20,0x00,0x01,0x00,// r 82 0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00, 0x00,0x33,0x24,0x24,0x24,0x24,0x19,0x00,// s 83 0x00,0x80,0x80,0xE0,0x80,0x80,0x00,0x00, 0x00,0x00,0x00,0x1F,0x20,0x20,0x00,0x00,// t 84 0x80,0x80,0x00,0x00,0x00,0x80,0x80,0x00, 0x00,0x1F,0x20,0x20,0x20,0x10,0x3F,0x20,// u 85 0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80, 0x00,0x01,0x0E,0x30,0x08,0x06,0x01,0x00,// v 86 0x80,0x80,0x00,0x80,0x00,0x80,0x80,0x80, 0x0F,0x30,0x0C,0x03,0x0C,0x30,0x0F,0x00,// w 87 0x00,0x80,0x80,0x00,0x80,0x80,0x80,0x00, 0x00,0x20,0x31,0x2E,0x0E,0x31,0x20,0x00,// x 88 0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80, 0x80,0x81,0x8E,0x70,0x18,0x06,0x01,0x00,// y 89 0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x00, 0x00,0x21,0x30,0x2C,0x22,0x21,0x30,0x00,// z 90 0x00,0x00,0x00,0x00,0x80,0x7C,0x02,0x02, 0x00,0x00,0x00,0x00,0x00,0x3F,0x40,0x40,// { 91 0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,// | 92 0x00,0x02,0x02,0x7C,0x80,0x00,0x00,0x00, 0x00,0x40,0x40,0x3F,0x00,0x00,0x00,0x00,// } 93 0x00,0x80,0x40,0x40,0x80,0x00,0x00,0x80, 0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00,// ~ 94 }; /*宽6像素,高8像素*/ const uint8_t OLED_F6x8[][6] = { 0x00,0x00,0x00,0x00,0x00,0x00,// 0 0x00,0x00,0x00,0x2F,0x00,0x00,// ! 1 0x00,0x00,0x07,0x00,0x07,0x00,// " 2 0x00,0x14,0x7F,0x14,0x7F,0x14,// # 3 0x00,0x24,0x2A,0x7F,0x2A,0x12,// $ 4 0x00,0x23,0x13,0x08,0x64,0x62,// % 5 0x00,0x36,0x49,0x55,0x22,0x50,// & 6 0x00,0x00,0x00,0x07,0x00,0x00,// ' 7 0x00,0x00,0x1C,0x22,0x41,0x00,// ( 8 0x00,0x00,0x41,0x22,0x1C,0x00,// ) 9 0x00,0x14,0x08,0x3E,0x08,0x14,// * 10 0x00,0x08,0x08,0x3E,0x08,0x08,// + 11 0x00,0x00,0x00,0xA0,0x60,0x00,// , 12 0x00,0x08,0x08,0x08,0x08,0x08,// - 13 0x00,0x00,0x60,0x60,0x00,0x00,// . 14 0x00,0x20,0x10,0x08,0x04,0x02,// / 15 0x00,0x3E,0x51,0x49,0x45,0x3E,// 0 16 0x00,0x00,0x42,0x7F,0x40,0x00,// 1 17 0x00,0x42,0x61,0x51,0x49,0x46,// 2 18 0x00,0x21,0x41,0x45,0x4B,0x31,// 3 19 0x00,0x18,0x14,0x12,0x7F,0x10,// 4 20 0x00,0x27,0x45,0x45,0x45,0x39,// 5 21 0x00,0x3C,0x4A,0x49,0x49,0x30,// 6 22 0x00,0x01,0x71,0x09,0x05,0x03,// 7 23 0x00,0x36,0x49,0x49,0x49,0x36,// 8 24 0x00,0x06,0x49,0x49,0x29,0x1E,// 9 25 0x00,0x00,0x36,0x36,0x00,0x00,// : 26 0x00,0x00,0x56,0x36,0x00,0x00,// ; 27 0x00,0x08,0x14,0x22,0x41,0x00,// < 28 0x00,0x14,0x14,0x14,0x14,0x14,// = 29 0x00,0x00,0x41,0x22,0x14,0x08,// > 30 0x00,0x02,0x01,0x51,0x09,0x06,// ? 31 0x00,0x3E,0x49,0x55,0x59,0x2E,// @ 32 0x00,0x7C,0x12,0x11,0x12,0x7C,// A 33 0x00,0x7F,0x49,0x49,0x49,0x36,// B 34 0x00,0x3E,0x41,0x41,0x41,0x22,// C 35 0x00,0x7F,0x41,0x41,0x22,0x1C,// D 36 0x00,0x7F,0x49,0x49,0x49,0x41,// E 37 0x00,0x7F,0x09,0x09,0x09,0x01,// F 38 0x00,0x3E,0x41,0x49,0x49,0x7A,// G 39 0x00,0x7F,0x08,0x08,0x08,0x7F,// H 40 0x00,0x00,0x41,0x7F,0x41,0x00,// I 41 0x00,0x20,0x40,0x41,0x3F,0x01,// J 42 0x00,0x7F,0x08,0x14,0x22,0x41,// K 43 0x00,0x7F,0x40,0x40,0x40,0x40,// L 44 0x00,0x7F,0x02,0x0C,0x02,0x7F,// M 45 0x00,0x7F,0x04,0x08,0x10,0x7F,// N 46 0x00,0x3E,0x41,0x41,0x41,0x3E,// O 47 0x00,0x7F,0x09,0x09,0x09,0x06,// P 48 0x00,0x3E,0x41,0x51,0x21,0x5E,// Q 49 0x00,0x7F,0x09,0x19,0x29,0x46,// R 50 0x00,0x46,0x49,0x49,0x49,0x31,// S 51 0x00,0x01,0x01,0x7F,0x01,0x01,// T 52 0x00,0x3F,0x40,0x40,0x40,0x3F,// U 53 0x00,0x1F,0x20,0x40,0x20,0x1F,// V 54 0x00,0x3F,0x40,0x38,0x40,0x3F,// W 55 0x00,0x63,0x14,0x08,0x14,0x63,// X 56 0x00,0x07,0x08,0x70,0x08,0x07,// Y 57 0x00,0x61,0x51,0x49,0x45,0x43,// Z 58 0x00,0x00,0x7F,0x41,0x41,0x00,// [ 59 0x00,0x02,0x04,0x08,0x10,0x20,// \ 60 0x00,0x00,0x41,0x41,0x7F,0x00,// ] 61 0x00,0x04,0x02,0x01,0x02,0x04,// ^ 62 0x00,0x40,0x40,0x40,0x40,0x40,// _ 63 0x00,0x00,0x01,0x02,0x04,0x00,// ` 64 0x00,0x20,0x54,0x54,0x54,0x78,// a 65 0x00,0x7F,0x48,0x44,0x44,0x38,// b 66 0x00,0x38,0x44,0x44,0x44,0x20,// c 67 0x00,0x38,0x44,0x44,0x48,0x7F,// d 68 0x00,0x38,0x54,0x54,0x54,0x18,// e 69 0x00,0x08,0x7E,0x09,0x01,0x02,// f 70 0x00,0x18,0xA4,0xA4,0xA4,0x7C,// g 71 0x00,0x7F,0x08,0x04,0x04,0x78,// h 72 0x00,0x00,0x44,0x7D,0x40,0x00,// i 73 0x00,0x40,0x80,0x84,0x7D,0x00,// j 74 0x00,0x7F,0x10,0x28,0x44,0x00,// k 75 0x00,0x00,0x41,0x7F,0x40,0x00,// l 76 0x00,0x7C,0x04,0x18,0x04,0x78,// m 77 0x00,0x7C,0x08,0x04,0x04,0x78,// n 78 0x00,0x38,0x44,0x44,0x44,0x38,// o 79 0x00,0xFC,0x24,0x24,0x24,0x18,// p 80 0x00,0x18,0x24,0x24,0x18,0xFC,// q 81 0x00,0x7C,0x08,0x04,0x04,0x08,// r 82 0x00,0x48,0x54,0x54,0x54,0x20,// s 83 0x00,0x04,0x3F,0x44,0x40,0x20,// t 84 0x00,0x3C,0x40,0x40,0x20,0x7C,// u 85 0x00,0x1C,0x20,0x40,0x20,0x1C,// v 86 0x00,0x3C,0x40,0x30,0x40,0x3C,// w 87 0x00,0x44,0x28,0x10,0x28,0x44,// x 88 0x00,0x1C,0xA0,0xA0,0xA0,0x7C,// y 89 0x00,0x44,0x64,0x54,0x4C,0x44,// z 90 0x00,0x00,0x08,0x7F,0x41,0x00,// { 91 0x00,0x00,0x00,0x7F,0x00,0x00,// | 92 0x00,0x00,0x41,0x7F,0x08,0x00,// } 93 0x00,0x08,0x04,0x08,0x10,0x08,// ~ 94 }; /*********************ASCII字模数据*/ /*汉字字模数据*********************/ /*相同的汉字只需要定义一次,汉字不分先后顺序*/ /*必须全部为汉字或者全角字符,不要加入任何半角字符*/ /*宽16像素,高16像素*/ /*宽16像素,高16像素*/ /*宽16像素,高16像素*/ /*宽16像素,高16像素*/ const ChineseCell_t OLED_CF16x16[] = { ",", 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x58,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, "。", 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x18,0x24,0x24,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, "你", 0x00,0x80,0x60,0xF8,0x07,0x40,0x20,0x18,0x0F,0x08,0xC8,0x08,0x08,0x28,0x18,0x00, 0x01,0x00,0x00,0xFF,0x00,0x10,0x0C,0x03,0x40,0x80,0x7F,0x00,0x01,0x06,0x18,0x00, "好", 0x10,0x10,0xF0,0x1F,0x10,0xF0,0x00,0x80,0x82,0x82,0xE2,0x92,0x8A,0x86,0x80,0x00, 0x40,0x22,0x15,0x08,0x16,0x61,0x00,0x00,0x40,0x80,0x7F,0x00,0x00,0x00,0x00,0x00, "世", 0x20,0x20,0x20,0xFE,0x20,0x20,0xFF,0x20,0x20,0x20,0xFF,0x20,0x20,0x20,0x20,0x00, 0x00,0x00,0x00,0x7F,0x40,0x40,0x47,0x44,0x44,0x44,0x47,0x40,0x40,0x40,0x00,0x00, "界", 0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0xFE,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,0x00, 0x08,0x08,0x04,0x84,0x62,0x1E,0x01,0x00,0x01,0xFE,0x02,0x04,0x04,0x08,0x08,0x00, /*按照上面的格式,在这个位置加入新的汉字数据*/ //... "功", 0x08,0x08,0x08,0xF8,0x08,0x08,0x08,0x10,0x10,0xFF,0x10,0x10,0x10,0xF0,0x00,0x00, 0x10,0x30,0x10,0x1F,0x08,0x88,0x48,0x30,0x0E,0x01,0x40,0x80,0x40,0x3F,0x00,0x00,/*0*/ "率", 0x00,0x14,0xA4,0x44,0x24,0x34,0xAD,0x66,0x24,0x94,0x04,0x44,0xA4,0x14,0x00,0x00, 0x08,0x09,0x08,0x08,0x09,0x09,0x09,0xFD,0x09,0x09,0x0B,0x08,0x08,0x09,0x08,0x00,/*"率",1*/ "检", 0x10,0x10,0xD0,0xFF,0x90,0x50,0x20,0x50,0x4C,0x43,0x4C,0x50,0x20,0x40,0x40,0x00, 0x04,0x03,0x00,0xFF,0x00,0x41,0x44,0x58,0x41,0x4E,0x60,0x58,0x47,0x40,0x40,0x00,/*"检",2*/ "测", 0x10,0x60,0x02,0x8C,0x00,0xFE,0x02,0xF2,0x02,0xFE,0x00,0xF8,0x00,0xFF,0x00,0x00, 0x04,0x04,0x7E,0x01,0x80,0x47,0x30,0x0F,0x10,0x27,0x00,0x47,0x80,0x7F,0x00,0x00,/*"测",3*/ "与", 0x00,0x00,0xE0,0x9F,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x08,0x00,0x00, 0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x48,0x80,0x40,0x3F,0x00,0x00,0x00,/*"与",4*/ "控", 0x10,0x10,0x10,0xFF,0x90,0x20,0x98,0x48,0x28,0x09,0x0E,0x28,0x48,0xA8,0x18,0x00, 0x02,0x42,0x81,0x7F,0x00,0x40,0x40,0x42,0x42,0x42,0x7E,0x42,0x42,0x42,0x40,0x00,/*"控",5*/ "制", 0x40,0x50,0x4E,0x48,0x48,0xFF,0x48,0x48,0x48,0x40,0xF8,0x00,0x00,0xFF,0x00,0x00, 0x00,0x00,0x3E,0x02,0x02,0xFF,0x12,0x22,0x1E,0x00,0x0F,0x40,0x80,0x7F,0x00,0x00,/*"制",6*/ "电", 0x00,0x00,0xF8,0x88,0x88,0x88,0x88,0xFF,0x88,0x88,0x88,0x88,0xF8,0x00,0x00,0x00, 0x00,0x00,0x1F,0x08,0x08,0x08,0x08,0x7F,0x88,0x88,0x88,0x88,0x9F,0x80,0xF0,0x00,/*"电",0*/ "压", 0x00,0x00,0xFE,0x02,0x82,0x82,0x82,0x82,0xFA,0x82,0x82,0x82,0x82,0x82,0x02,0x00, 0x80,0x60,0x1F,0x40,0x40,0x40,0x40,0x40,0x7F,0x40,0x40,0x44,0x58,0x40,0x40,0x00,/*"压",1*/ "流", 0x10,0x60,0x02,0x8C,0x00,0x44,0x64,0x54,0x4D,0x46,0x44,0x54,0x64,0xC4,0x04,0x00, 0x04,0x04,0x7E,0x01,0x80,0x40,0x3E,0x00,0x00,0xFE,0x00,0x00,0x7E,0x80,0xE0,0x00,/*"流",2*/ /*未找到指定汉字时显示的默认图形(一个方框,内部一个问号),请确保其位于数组最末尾*/ "", 0xFF,0x01,0x01,0x01,0x31,0x09,0x09,0x09,0x09,0x89,0x71,0x01,0x01,0x01,0x01,0xFF, 0xFF,0x80,0x80,0x80,0x80,0x80,0x80,0x96,0x81,0x80,0x80,0x80,0x80,0x80,0x80,0xFF, }; /*********************汉字字模数据*/ /*图像数据*********************/ /*测试图像(一个方框,内部一个二极管符号),宽16像素,高16像素*/ const uint8_t Diode[] = { 0xFF,0x01,0x81,0x81,0x81,0xFD,0x89,0x91,0xA1,0xC1,0xFD,0x81,0x81,0x81,0x01,0xFF, 0xFF,0x80,0x80,0x80,0x80,0x9F,0x88,0x84,0x82,0x81,0x9F,0x80,0x80,0x80,0x80,0xFF, };
这里需要注意一点,就是字符编码格式。
不是GB2312的话需要改一下
汉字取模的话,就用PCtoLCD2002
我的配置如下
如果显示的中文出现问好???类似这种,那么就得把自己的工程格式全部转换为GB2312。
需要用到如下工具转换
工具下载地址:资料下载
https://jiangxiekeji.com/download.html
#ifndef __OLED_DATA_H #define __OLED_DATA_H #include <stdint.h> /*字符集定义*/ /*以下两个宏定义只可解除其中一个的注释*/ //#define OLED_CHARSET_UTF8 //定义字符集为UTF8 #define OLED_CHARSET_GB2312 //定义字符集为GB2312 /*字模基本单元*/ typedef struct { #ifdef OLED_CHARSET_UTF8 //定义字符集为UTF8 char Index[5]; //汉字索引,空间为5字节 #endif #ifdef OLED_CHARSET_GB2312 //定义字符集为GB2312 char Index[3]; //汉字索引,空间为3字节 #endif uint8_t Data[32]; //字模数据 } ChineseCell_t; /*ASCII字模数据声明*/ extern const uint8_t OLED_F8x16[][16]; extern const uint8_t OLED_F6x8[][6]; /*汉字字模数据声明*/ extern const ChineseCell_t OLED_CF16x16[]; /*图像数据声明*/ extern const uint8_t Diode[]; /*按照上面的格式,在这个位置加入新的图像数据声明*/ //... #endif
界面切换的话,很简单,就是一个标志位,判断一下就行。
OLED_Show.c
#include "OLED_Show.h" #include "Collection_Data.h" void OLED_Proc(void) { if(key_falg.view == 1) { OLED_Show_view1(); } else if(key_falg.view == 0) { OLED_Show_view2(); } } void OLED_Show_view1(void) { OLED_ShowString(0, 0, "DIY功率检测与控制", OLED_8X16); OLED_ShowString(0, 16, "电流:", OLED_8X16); OLED_ShowString(0, 32, "电压:", OLED_8X16); OLED_ShowString(0, 48, "功率:", OLED_8X16); OLED_ShowString(90, 16, "mA", OLED_8X16); OLED_ShowString(90, 32, "V", OLED_8X16); OLED_ShowString(90, 48, "mW", OLED_8X16); OLED_ShowFloatNum(40,16, Data.Current ,2,2,OLED_8X16); OLED_ShowFloatNum(40,32, Data.Volt,2,2,OLED_8X16); OLED_ShowFloatNum(40,48, Data.Power,2,2,OLED_8X16); OLED_Update(); } void OLED_Show_view2(void) { OLED_ShowString(0, 0, "过流状态:", OLED_8X16); OLED_ShowString(80, 0, "正常", OLED_8X16); OLED_ShowString(0, 16, "电流阈值:", OLED_8X16); OLED_ShowNum(75, 16,*((uint32_t*)0x08060000),4,OLED_8X16); OLED_ShowString(90, 16, "mA", OLED_8X16); OLED_Update(); }
OLED_Show.h
#ifndef __OLED_SHOW_H_ #define __OLED_SHOW_H_ #include "main.h" void OLED_Proc(void); #endif
三:INA219代码
3.1驱动层代码
这里我移植的无垠的广袤大佬的代码,原帖我放在下面,大家可以自行去查看,这里我就不过多赘述了
【功率监测与控制系统DIY活动过程贴】INA219功率信息检测与实时显示-电子产品世界论坛
3.2应用层采集代码
在这里,我用了一阶低通滤波对采集的数据经行滤波处理,处理的效果还行,
在这里我用VOFA+来展示滤波前后波形变化
滤波前的波形
滤波后的波形
Collection_Data.c
#include "Collection_Data.h" INA219_Data Data; static FilteredData FData; // 低通滤波函数 static float applyLowPassFilter(float currentValue, float *lastValue, float alpha) { if (!FData.initialized) { *lastValue = currentValue; FData.initialized = 1; } return *lastValue = (alpha * currentValue) + ((1.0f - alpha) * *lastValue); } void Filtered_Data(void) { // 读取原始数据 float rawCurrent = INA219_GetCurrent_mA(); float rawPower = INA219_GetPower_mW(); float rawVolt = INA219_GetBusVoltage_V(); float rawGroupVoltage = INA219_GetShuntVoltage_mV(); Data.Current = applyLowPassFilter(rawCurrent, &FData.lastCurrent, FILTER_ALPHA_CURRENT); Data.Power = applyLowPassFilter(rawPower, &FData.lastPower, FILTER_ALPHA_POWER); Data.Volt = applyLowPassFilter(rawVolt, &FData.Volt, FILTER_ALPHA_VOLTAGE); Data.Group_voltage = applyLowPassFilter(rawGroupVoltage, &FData.Group_voltage, FILTER_ALPHA_VOLTAGE); #if PRINT_FORMAT printf("%f,%f,%f,%f\n", rawGroupVoltage, rawVolt, rawCurrent, rawPower); #else printf("%f,%f,%f,%f\n", Data.Volt, Data.Group_voltage, Data.Current, Data.Power); #endif }
Collection_Data.h
#ifndef __COLLECTION_DATA_H_ #define __COLLECTION_DATA_H_ #include "main.h" //低通滤波系数 #define FILTER_ALPHA_CURRENT 0.05f #define FILTER_ALPHA_POWER 0.01f #define FILTER_ALPHA_VOLTAGE 0.1f //输出格式标志位 #define PRINT_FORMAT 0 //实际输出数据 struct INA219_Data { float Volt; float Group_voltage; float Current; float Power; }; // 滤波后的数据结构 struct FilteredData{ float Current; // 滤波后的电流 (mA) float Power; // 滤波后的功率 (mW) float Volt; // 滤波后的总线电压 (V) float Group_voltage; // 滤波后的分流电压 (mV) // 上一次的滤波值(用于递归计算) float lastCurrent; float lastPower; float lastVolt; float lastGroup_voltage; // 标志位 uint8_t initialized; }; extern struct INA219_Data Data; void Filtered_Data(void); #endif
UART
需要重定向一下,
int fputc(int ch, FILE *f) { HAL_UART_Transmit(&huart1, (uint8_t *)&ch, 1, 0xffff); return ch; }
四.按键
按键我是用的定时器扫描,消抖也是在定时器里完成的,这样按键不会卡顿
4.1按键驱动层代码
KEY.C
struct keys key[4]={0}; void key_scan(void) { key[0].key_sta=HAL_GPIO_ReadPin(GPIOC,GPIO_PIN_13); key[1].key_sta=HAL_GPIO_ReadPin(GPIOC,GPIO_PIN_14); key[2].key_sta=HAL_GPIO_ReadPin(GPIOC,GPIO_PIN_15); key[3].key_sta=HAL_GPIO_ReadPin(GPIOB,GPIO_PIN_15); for(int i=0;i<4;i++) { switch(key[i].judge_sta) { case 0: { if(key[i].key_sta==0)//判断按键是否被按下 key[i].judge_sta=1; key[i].key_time=0; } break; case 1: { if(key[i].key_sta==0)//消抖 { key[i].judge_sta=2; } else key[i].judge_sta=0; } break; case 2://判断按键是否松开 { if(key[i].key_sta==1) { key[i].judge_sta=0; if(key[i].key_time<70)//短按 { key[i].single_flag=1; } } else { key[i].key_time++;//长按 if(key[i].key_time>70) { key[i].long_flag=1; } } } break; } } }
KEY.h
#ifndef __KEY_H_ #define __KEY_H_ #include "main.h" struct keys { unsigned char judge_sta; bool key_sta; bool single_flag; bool long_flag; unsigned int key_time; }; void key_scan(void); #endif
然后就是定时器中断代码
我用的是定时器5,每隔10ms触发一次扫描
void HAL_TIM_PeriodElapsedCallback(TIM_HandleTypeDef *hitm) { if(hitm->Instance==TIM5) { key_scan(); } }
4.2按键应用层代码
因为板载只有一个按键,所以我用短按控制继电器一,长按控制继电器2。
void key_proc() { if(key[0].single_flag==1) { key_falg.Motor_Flag = !key_falg.Motor_Flag; if(key_falg.Motor_Flag == 1) { HAL_GPIO_WritePin(GPIOA, GPIO_PIN_4, GPIO_PIN_SET); } else { HAL_GPIO_WritePin(GPIOA, GPIO_PIN_4, GPIO_PIN_RESET); } key[0].single_flag=0; } if(key[3].single_flag==1) { key_falg.view=! key_falg.view; OLED_Clear(); key[3].single_flag=0; } if(key[0].long_flag==1) { key_falg.FSMotor_Flag = !key_falg.FSMotor_Flag; if(key_falg.FSMotor_Flag == 1) { HAL_GPIO_WritePin(GPIOA, GPIO_PIN_1, GPIO_PIN_SET); } else { HAL_GPIO_WritePin(GPIOA, GPIO_PIN_1, GPIO_PIN_RESET); } key[0].long_flag=0; } }
五:蜂鸣器代码
这里我加入蜂鸣器是为了作为过流报警触发,报警触发的逻辑很简单,只需要超过阈值就执行一次啊函数就行,在这里我就直接让它报警。
5.1驱动层代码
void Buzzer_Proc(Buzzer_Status status) { switch(status) { case Buzzer_OFF: HAL_GPIO_WritePin(GPIOB, GPIO_PIN_0, GPIO_PIN_RESET); break; case Buzzer_ON: HAL_GPIO_WritePin(GPIOB, GPIO_PIN_0, GPIO_PIN_SET); break; default: break; } } void Buzzer_Task(void) { Buzzer_Proc(Buzzer_ON); delay_ms(100); Buzzer_Proc(Buzzer_OFF); delay_ms(100); }
#ifndef __BUZZER_H_ #define __BUZZER_H_ #include "main.h" typedef enum { Buzzer_OFF=0, Buzzer_ON, }Buzzer_Status; void Buzzer_Task(void); #endif
六:蓝牙接收代码
在这里我用的是JYD-31蓝牙模块作为接收手机端SPP指令的。
指令的发送我也放在手机端发送了。
BLE驱动代码如下
#include "BLE.h" CommandType BLE_CMD; BLE_typedef BLE_Data; void Analysis_Data(void) { if(BLE_Data.rxflag) { BLE_Data.rxflag = 0; if(strncmp((char *)BLE_Data.receiveData, "CurrentThreshold:", 17) == 0) { BLE_CMD = CMD_THRESHOLD; } else if(strncmp((char *)BLE_Data.receiveData, "RecoveryControl", 14) == 0) { BLE_CMD = CMD_RECOVERY; } else if(strncmp((char *)BLE_Data.receiveData, "CanRun", 6) == 0) { BLE_CMD = CMD_CAN_RUN; } else if(strncmp((char *)BLE_Data.receiveData, "StopRun", 7) == 0) { BLE_CMD = CMD_STOP_RUN; } else if(strncmp((char *)BLE_Data.receiveData, "CurrentMode1", 12) == 0) { BLE_CMD = CMD_MODE1; } else if(strncmp((char *)BLE_Data.receiveData, "CurrentMode2", 12) == 0) { BLE_CMD = CMD_MODE2; } else { printf("Unknown Command\r\n"); return; } HandleCommand(BLE_CMD); } else { return; } } void HandleCommand(CommandType type) { switch (type) { case CMD_THRESHOLD: { char *param = (char *)BLE_Data.receiveData + 17; int threshold = atoi(param); printf("Set current threshold to %d mA\r\n", threshold); SetCurrentThreshold(threshold); } break; case CMD_RECOVERY: EnableRecoveryControl(); break; case CMD_CAN_RUN: StartMotor(); break; case CMD_STOP_RUN: StopMotor(); break; case CMD_MODE1: SwitchToMode1(); break; case CMD_MODE2: SwitchToMode2(); break; default: break; } }
#ifndef __BLE_H_ #define __BLE_H_ #include "main.h" typedef enum { CMD_NONE, CMD_THRESHOLD, CMD_RECOVERY, CMD_CAN_RUN, CMD_STOP_RUN, CMD_MODE1, CMD_MODE2 } CommandType; typedef struct { uint8_t receiveData[50]; uint8_t rxflag; uint8_t txflag; uint16_t rxlength; uint16_t txlength; }BLE_typedef; extern BLE_typedef BLE_Data; extern CommandType BLE_CMD; void Analysis_Data(void); void HandleCommand(CommandType type); #endif
在这里需要注意一点,由于指令的长度是不定长的,所以在这里,我采用串口空闲中断+DMA来接收不定长数据
/*串口空闲中断*/
void HAL_UARTEx_RxEventCallback(UART_HandleTypeDef *huart, uint16_t Size) { if(huart == &huart6) { BLE_Data.rxflag = 1; BLE_Data.rxlength = Size; HAL_UART_Transmit_DMA(&huart6,BLE_Data.receiveData,Size); HAL_UARTEx_ReceiveToIdle_DMA(&huart6,BLE_Data.receiveData,sizeof(BLE_Data.receiveData)); } }
七:片内Flash擦写
阈值的写入我用的是蓝牙,在手机端SPP发送阈值指令,下位机解析并写入片内Flash
片内Flash擦写规则如下
只能将 1 变为 0:若目标地址包含 0(如已写入数据),必须先擦除
擦除后变为全 1:擦除操作会将整个扇区的数据置为 0xFF
擦除是块操作:无法只擦除单个字节,必须按扇区或整片擦除
在擦写时,还需要注意STM32F411的内部Flash扇区划分
下图是我截取的内部Flash分区表,我写入的的扇区是7,从0x0806 0000开始擦写
效果展示
Flash操作代码如下
#include "sFlash.h" FlashData_t data; HAL_StatusTypeDef Flash_WriteCurrentThreshold(uint32_t threshold) { FLASH_EraseInitTypeDef erase; HAL_StatusTypeDef status = HAL_OK; uint32_t sectorError = 0; data.currentThreshold = threshold; /*解锁Flash*/ HAL_FLASH_Unlock(); __disable_irq(); erase.TypeErase = FLASH_TYPEERASE_SECTORS; //整片擦除 erase.VoltageRange = FLASH_VOLTAGE_RANGE_3;//擦除电压 erase.Sector = 7; //选择扇区7 erase.NbSectors = 1; //指定要连续擦除的扇区数量 status = HAL_FLASHEx_Erase(&erase, §orError); uint32_t *src = &data.currentThreshold; uint32_t addr = FLASH_USER_START_ADDR; if(status != HAL_OK) { HAL_FLASH_Lock(); __enable_irq(); return HAL_ERROR; } for(uint32_t i = 0; i < sizeof(threshold)/sizeof(uint32_t); i++) { status = HAL_FLASH_Program(FLASH_TYPEPROGRAM_WORD, addr, *src); if (status != HAL_OK) { HAL_FLASH_Lock(); __enable_irq(); return HAL_ERROR; } addr += 4; src++; } __enable_irq(); data.Flag = 1; HAL_FLASH_Lock(); return HAL_OK; }
#ifndef __SFLASH_H_ #define __SFLASH_H_ #include "main.h" typedef struct { uint32_t currentThreshold; uint8_t Flag; } FlashData_t; #define FLASH_USER_START_ADDR 0x08060000 /* 扇区起始地址 */ #define FLASH_USER_END_ADDR 0x0807FFFF /* 扇区结束地址 */ #define FLASH_SECTOR 7 /* 扇区编号 */ HAL_StatusTypeDef Flash_WriteCurrentThreshold(uint32_t threshold); #endif
八:总结
最后就差自锁和打嗝模式了,等有时间再写。要考试了.................