简介
本次贪吃蛇的小游戏开发环境计划使用RT-thread + LVGL的组合,在上一篇已经使用RT-thread 官方的bsp在pico 板卡上运行起来,我们在此基础上开始LVGL的适配。LCD 驱动程序的实现使用的活动资料包的LCD 的驱动程序在此不需要额外开发,原理图上LCD 的背光控制引脚GPIO20,示例程序的LCD 的pwm 通道配置是有不正确的,对应的通道应该是PWM2 A,示例工程中配置的是PWM2 B.


PICO rt-thread LVGL 软件包使用
rt-thread 的pico bsp 已经适配了lvgl 对接的屏幕可能稍有差别,在rt-thread ENV 环境下开启配置即可安装lvgl的软件包及示例demo,输入pkgs --update 即可更新软件包至本地.

开启后修改bsp/raspberry-pico/applications/lvgl/lv_conf.h 屏幕参数及数据格式

本次贪吃蛇任务中需要通过按键来控制行进方向,可以将按键采集注册到LVGL inputevent 中,通过LVGL 任务采集按键状态并刷新显示,添加以下代码检测按键状态。
/*
* Copyright (c) 2006-2021, RT-Thread Development Team
*
* SPDX-License-Identifier: Apache-2.0
*
* Change Logs:
* Date Author Notes
* 2021-10-18 Meco Man The first version
*/
#include <lvgl.h>
#include <stdbool.h>
#include <rtdevice.h>
#define BUTTON0_SWA_PIN 12
#define BUTTON1_SWB_PIN 13
#define BUTTON2_SWX_PIN 14
#define BUTTON3_SWY_PIN 15
lv_indev_t * button_indev;
/*Test if `id` button is pressed or not*/
static bool button_is_pressed(uint8_t id)
{
switch(id)
{
case 0:
if(rt_pin_read(BUTTON0_SWA_PIN) == PIN_LOW)
return true;
break;
case 1:
if(rt_pin_read(BUTTON1_SWB_PIN) == PIN_LOW)
return true;
break;
case 2:
if(rt_pin_read(BUTTON2_SWX_PIN) == PIN_LOW)
return true;
break;
case 3:
if(rt_pin_read(BUTTON3_SWY_PIN) == PIN_LOW)
return true;
break;
}
return false;
}
static int8_t button_get_pressed_id(void)
{
uint8_t i;
/*Check to buttons see which is being pressed*/
for(i = 0; i < 4; i++)
{
/*Return the pressed button's ID*/
if(button_is_pressed(i))
{
return i;
}
}
/*No button pressed*/
return -1;
}
void button_read(lv_indev_drv_t * drv, lv_indev_data_t*data)
{
static uint32_t last_btn = 0; /*Store the last pressed button*/
int btn_pr = button_get_pressed_id(); /*Get the ID (0,1,2...) of the pressed button*/
if(btn_pr >= 0)
{ /*Is there a button press? (E.g. -1 indicated no button was pressed)*/
last_btn = btn_pr; /*Save the ID of the pressed button*/
data->state = LV_INDEV_STATE_PRESSED; /*Set the pressed state*/
rt_kprintf("btn_pr %d PRESSEDn",btn_pr);
}
else
{
data->state = LV_INDEV_STATE_RELEASED; /*Set the released state*/
//rt_kprintf("btn_pr %d RELEASEDn",btn_pr);
}
data->btn_id = last_btn; /*Save the last button*/
}
void lv_port_indev_init(void)
{
static lv_indev_drv_t indev_drv;
/* Initialize the on-board buttons */
rt_pin_mode(BUTTON0_SWA_PIN, PIN_MODE_INPUT_PULLUP);
rt_pin_mode(BUTTON1_SWB_PIN, PIN_MODE_INPUT_PULLUP);
rt_pin_mode(BUTTON2_SWX_PIN, PIN_MODE_INPUT_PULLUP);
rt_pin_mode(BUTTON3_SWY_PIN, PIN_MODE_INPUT_PULLUP);
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_BUTTON;
indev_drv.read_cb = button_read;
/*Register the driver in LVGL and save the created input device object*/
button_indev = lv_indev_drv_register(&indev_drv);
}更新程序运行LVGL 的demo显示正常,刷新率比较高时会出现花屏,应该是性能的原因,本次的实验不会需要这么高的刷新率。

下一步使用lvgl 描画GUI结合贪吃蛇的游戏算法完成游戏的设计开发。
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