【前言】
在前面,我驱动了SD卡并实现在fatfs功能,这一篇分享如何驱动音频。
【硬件】
在开发板的原理图上,可以看到我们这块开发板使用的音频为CS43L22如下图所示:

【驱动移植】
驱动有很多例子都是在用的,比如\STM32Cube_FW_F4_V1.26.2\Projects\STM32469I-Discovery\Applications\Audio\Audio_playback_and_record以及STM32Cube_FW_F4_V1.26.2\Projects\STM32469I-Discovery\Examples\BSP都有他的驱动的。
经分析这两个例子,都是使用了官方的驱动,他的驱动在:\STM32Cube_FW_F4_V1.26.2\Drivers\BSP\STM32469I-Discovery,当然还需要调用STM32Cube_FW_F4_V1.26.2\Drivers\BSP\Components\cs43l22下的驱动。
1、引入cs43l22.c到工程Drivers/BSP/Components下面,同时把板载audio驱动stm32f469_discovery_audio.c引入到工程的/Drivers/BSP/STM32f469-Discovery目录下面:

2、复制示例STM32Cube_FW_F4_V1.26.2\Projects\STM32469I-Discovery\Examples\BSP\Src下面的audio_play.c到工程User目录下面:

3、在stm32f4xx_it.c中添加audio的dma中断函数:
void AUDIO_I2Sx_DMAx_IRQHandler(void)
{
HAL_DMA_IRQHandler(haudio_in_i2s.hdmarx);
}
void AUDIO_SAIx_DMAx_IRQHandler(void)
{
HAL_DMA_IRQHandler(haudio_out_sai.hdmatx);
}4、原先读取的是rom里面的数据,在这个工程中,需要修改为读取sd卡中的wav数据。
因此修改代码如下:
/**
******************************************************************************
* @file BSP/Src/audio.c_play
* @author MCD Application Team
* @brief This example code shows how to use the audio feature in the
* stm32469i_discovery driver
******************************************************************************
* @attention
*
* <h2><center>© COPYRIGHT(c) 2017 STMicroelectronics</center></h2>
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. Neither the name of STMicroelectronics nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
******************************************************************************
*/
/* Includes ------------------------------------------------------------------*/
#include "main.h"
#include <stdio.h>
/** @addtogroup STM32F4xx_HAL_Examples
* @{
*/
/** @addtogroup BSP
* @{
*/
/* Private typedef -----------------------------------------------------------*/
/* Private define ------------------------------------------------------------*/
/*Since SysTick is set to 1ms (unless to set it quicker) */
/* to run up to 48khz, a buffer around 1000 (or more) is requested*/
/* to run up to 96khz, a buffer around 2000 (or more) is requested*/
#define AUDIO_DEFAULT_VOLUME 70
/* Audio file size and start address are defined here since the audio file is
stored in Flash memory as a constant table of 16-bit data */
#define AUDIO_START_OFFSET_ADDRESS 0 /* Offset relative to audio file header size */
#define AUDIO_BUFFER_SIZE
extern float AudioCurrentTime;
/* Private typedef -----------------------------------------------------------*/
typedef enum {
AUDIO_STATE_IDLE = 0,
AUDIO_STATE_INIT,
AUDIO_STATE_PLAYING,
}AUDIO_PLAYBACK_StateTypeDef;
typedef enum {
BUFFER_OFFSET_NONE = 0,
BUFFER_OFFSET_HALF,
BUFFER_OFFSET_FULL,
}BUFFER_StateTypeDef;
typedef struct {
uint8_t buff[AUDIO_BUFFER_SIZE];
uint32_t fptr;
BUFFER_StateTypeDef state;
uint32_t AudioFileSize;
uint32_t *SrcAddress;
}AUDIO_BufferTypeDef;
typedef enum {
TS_ACT_NONE = 0,
TS_ACT_FREQ_DOWN,
TS_ACT_FREQ_UP,
TS_ACT_VOLUME_DOWN,
TS_ACT_VOLUME_UP,
TS_ACT_PAUSE = 0xFE
}TS_ActionTypeDef;
/* Private macro -------------------------------------------------------------*/
/* Private variables ---------------------------------------------------------*/
static AUDIO_BufferTypeDef buffer_ctl;
static AUDIO_PLAYBACK_StateTypeDef audio_state;
__IO uint32_t uwVolume = 50;
__IO uint32_t uwPauseEnabledStatus = 0;
/* Private function prototypes -----------------------------------------------*/
uint32_t GetData(void *pdata, uint32_t offset, uint8_t *pbuf, uint32_t NbrOfData);
extern uint32_t AudioFre;
extern char* pDirectoryFiles[MAX_BMP_FILES];
extern uint8_t corruntPlayingFileNo;
/* Private functions ---------------------------------------------------------*/
/**
* @brief Starts Audio streaming.
* @param None
* @retval Audio error
*/
AUDIO_ErrorTypeDef AUDIO_Play_Start(uint32_t *psrc_address, uint32_t file_size)
{
uint32_t bytesread;
buffer_ctl.state = BUFFER_OFFSET_NONE;
buffer_ctl.AudioFileSize = file_size;
buffer_ctl.SrcAddress = psrc_address;
bytesread = GetData( (void *)psrc_address,
0,
&buffer_ctl.buff[0],
AUDIO_BUFFER_SIZE);
if(bytesread > 0)
{
BSP_AUDIO_OUT_Play((uint16_t *)&buffer_ctl.buff[0], AUDIO_BUFFER_SIZE);
audio_state = AUDIO_STATE_PLAYING;
buffer_ctl.fptr = bytesread;
return AUDIO_ERROR_NONE;
}
return AUDIO_ERROR_IO;
}
/**
* @brief Manages Audio process.
* @param None
* @retval Audio error
*/
uint8_t AUDIO_Play_Process(void)
{
uint32_t bytesread;
AUDIO_ErrorTypeDef error_state = AUDIO_ERROR_NONE;
switch(audio_state)
{
case AUDIO_STATE_PLAYING:
if(buffer_ctl.fptr >= buffer_ctl.AudioFileSize)
{
/* Play audio sample again ... */
buffer_ctl.fptr = 0;
error_state = AUDIO_ERROR_EOF;
}
/* 1st half buffer played; so fill it and continue playing from bottom*/
if(buffer_ctl.state == BUFFER_OFFSET_HALF)
{
AudioCurrentTime+=(float)AUDIO_BUFFER_SIZE/(8*(float)AudioFre);
bytesread =8*1024;
Storage_OpenRead_8KB_File(&buffer_ctl.buff[0], pDirectoryFiles[corruntPlayingFileNo]);
if( bytesread >0)
{
buffer_ctl.state = BUFFER_OFFSET_NONE;
buffer_ctl.fptr += bytesread;
}
}
/* 2nd half buffer played; so fill it and continue playing from top */
if(buffer_ctl.state == BUFFER_OFFSET_FULL)
{
AudioCurrentTime+=(float)AUDIO_BUFFER_SIZE/(8*(float)AudioFre);
bytesread =8*1024;
Storage_OpenRead_8KB_File(&buffer_ctl.buff[AUDIO_BUFFER_SIZE /2], pDirectoryFiles[corruntPlayingFileNo]);
if( bytesread > 0)
{
buffer_ctl.state = BUFFER_OFFSET_NONE;
buffer_ctl.fptr += bytesread;
}
}
break;
default:
error_state = AUDIO_ERROR_NOTREADY;
break;
}
return (uint8_t) error_state;
}
/*------------------------------------------------------------------------------
Callbacks implementation:
the callbacks API are defined __weak in the stm32469i_discovery_audio.c file
and their implementation should be done the user code if they are needed.
Below some examples of callback implementations.
----------------------------------------------------------------------------*/
/**
* @brief Manages the full Transfer complete event.
* @param None
* @retval None
*/
void BSP_AUDIO_OUT_TransferComplete_CallBack(void)
{
if(audio_state == AUDIO_STATE_PLAYING)
{
/* allows AUDIO_Play_Process() to refill 2nd part of the buffer */
buffer_ctl.state = BUFFER_OFFSET_FULL;
}
}
/**
* @brief Manages the DMA Half Transfer complete event.
* @param None
* @retval None
*/
void BSP_AUDIO_OUT_HalfTransfer_CallBack(void)
{
if(audio_state == AUDIO_STATE_PLAYING)
{
/* allows AUDIO_Play_Process() to refill 1st part of the buffer */
buffer_ctl.state = BUFFER_OFFSET_HALF;
}
}
/**
* @brief Manages the DMA FIFO error event.
* @param None
* @retval None
*/
/**
* @brief Gets Data from storage unit.
* @param None
* @retval None
*/
uint32_t GetData(void *pdata, uint32_t offset, uint8_t *pbuf, uint32_t NbrOfData)
{
uint8_t *lptr = pdata;
uint32_t ReadDataNbr;
ReadDataNbr = 0;
while(((offset + ReadDataNbr) < buffer_ctl.AudioFileSize) && (ReadDataNbr < NbrOfData))
{
pbuf[ReadDataNbr]= lptr [offset + ReadDataNbr];
ReadDataNbr++;
}
return ReadDataNbr;
}
/**
* @}
*/
/**
* @}
*/
/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/6、在这个函数中,我们采用i2s dma传输,采用半传输中断与传输完中断,在不同的中断产生后,我们向缓冲区读入数据来实现不间隔断的播放功能。
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